Task-oriented dialogue systems are sophisticated computational frameworks designed to facilitate goal-directed interactions between humans and machines. These systems integrate several core components ...
The Starfield persuasion system might not be as flashy as some of the game’s other features, but it’s certainly one of the most exciting ones. Giving players more ways to alter their playthrough using ...
For the most part, 80s and 90s RPGs were pretty straightforward when it came to dialogue options. No matter what players said, if there even was a choice, the story would not change. There were a few ...
Megan (She/They) is a freelance journalist from the United Kingdom for the digital publication, Game Rant. She has been professionally writing gaming content for roughly four years now, since starting ...
Researchers wrote a simple script that identifies figurative phrases and replaces those with their literal meaning. As a result, the performance of dialog systems improved by up to 15 percent.
We've finally seen Anthem's dialogue system in action. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Fallout 4 director and Bethesda big dog Todd Howard says that he still loves the game's cinematic dialogue system even if players don't. When asked about the best game he's worked on in an interview ...
Fallout 4's Dialogue System 'Didn't Work as Well,' Says Bethesda's Todd Howard - IGN News Despite the shooting in Fallout 4 being "really good," some players thought Bethesda could have improved on a ...