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Monster Hunter Wilds Developers Talk Weapon Changes
Monster Hunter Wilds Developers Talk Weapon Changes – IGN First
We spoke with the Monster Hunter Wilds art director and executive director, Kaname Fujioka, and Wilds director, Yuya Tokuda, to learn about the concept and development process for various weapons, garnering new details on weapons that players have been particularly interested in,
Monster Hunter Wilds will fix one of World’s biggest problems
Monster Hunter Wilds is bringing a major change to one of the divisive features in Monster Hunter World, and it’s huge news for armor sets.
Monster Hunter Wilds Making Big Weapon Changes
Monster Hunter Wilds director Yuya Tokuda and art director Kaname Fujioka explain the changes coming to this installment’s weapons.
How the Monster Hunter Wilds Team Selects Its Monsters – IGN First
In this interview with Kaname Fujioka, who was the director of the first Monster Hunter and now Executive Director and Art Director for Wilds, and Yuya Tokuda, director of both Monster Hunter: World and Wilds,
How the Monster Hunter Wilds Team Select Their Beastly Lineup – IGN First
Capcom Explains How Cooking Works in the Seamless World – IGN First. So many striking creatures have appeared over the course of Monster Hun
Monster Hunter Wilds Is Making Changes to Your Favourite Weapon
Monster Hunter Wilds continues to stealthily pad through the underbrush, creeping up on a 28th February release date on PS5. IGN's ongoing coverage of the upcoming game has yielded a surprisingly granular interview and the news that Capcom is making fairly sweeping changes to the established Monster Hunter order.
Monster Hunter Wilds PC Benchmark Tool May Not Come Soon
The release date for Monster Hunter Wilds is just under a month away. And being a successor to Monster Hunter World, it's got a lot of fans on PC with the date marked on their calendar. But with a platform like PC,
Monster Hunter Wilds: Gravios Returns in This Exclusive Gameplay – IGN First
Gravios is a hard-shelled monster that’s been deflecting our attacks since the original Monster Hunter, and it’s back in Monster Hunter Wilds’ Oilwell Basin. A few things about this foreboding, unexpected Flying Wyvern have changed,
Monster Hunter Wilds is already shaping up to be a multiplayer powerhouse that defines 2025
A new Monster Hunter always feels like an event. For longtime fans, each game is a fresh start in a new but familiar world, an adventure simultaneously nostalgic and surprising. It somehow captures the thrill of starting New Game Plus in a game you've learned front-to-back,
3h
on MSN
Monster Hunter Wilds' foes have higher health and flinch resistance than they did in World, "but this doesn't mean that hunts will be tedious"
In Monster Hunter Wilds, hunters will be able to use Focus Mode to aim their attacks and guards, as well as unleash powerful ...
IGN
13h
Capcom Experimenting With Generative AI to Create 'Hundreds of Thousands of Unique Ideas' Needed to Build In-Game Environments
Capcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments.
7d
Monster Hunter Wilds will see one of the 'rockiest' wyverns make an explosive comeback from the series' earlier titles
Monster Hunter Wilds' roster expands with Gravios, a Flying Wyvern from the first generation of its games.
21h
on MSN
Monster Hunter Wilds lead was also crushed by Monster Hunter World's brutal decoration RNG: "I ended up finishing the game without having completed my build"
Monster Hunter World was notoriously stingy with its gem-like socketed decorations, especially with rarer ones that could easily unlock essential skills that otherwise required specific armor pieces.
IGN
10d
Monster Hunter Wilds: Capcom Explains How Cooking Works in the Seamless World – IGN First
Food has been depicted as an important part of the Monster Hunter series from the start, whether it comes to defeating ...
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